Medium Humanoid (Any Race), Lawful Good
Armor Class 13 Sturdy armour (Tier 1)
Hit Points 18 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Stealth +4
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Wildland veteran. The scout can always find food in a forest or grassland environment.

Scout cloak. The scout has advantage on stealth checks in a forest or grassland environment. 

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 120 ft./320 ft., one target. Hit: 5 (1d8 + 4) piercing damage.

Description

Experienced hunters who are well trained in tracking their prey - human and animal alike.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Tedzio

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