Armor Class
13
Sturdy armour (Tier 1)
Hit Points
18
(2d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Stealth +4
Senses
Passive Perception 10
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Wildland veteran. The scout can always find food in a forest or grassland environment.
Scout cloak. The scout has advantage on stealth checks in a forest or grassland environment.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 120 ft./320 ft., one target. Hit: 5 (1d8 + 4) piercing damage.
Description
Experienced hunters who are well trained in tracking their prey - human and animal alike.
Comments