Large Fiend, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 185 (18d12 + 65)
Speed 45 ft., Climb 30 ft.
STR
24 (+7)
DEX
20 (+5)
CON
23 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws STR +13, CON +12, CHA +11
Skills Athletics +13, Perception +10
Damage Resistances Force; All damage but Force, Radiant, and Psychic
Damage Immunities Cold, Fire
Condition Immunities Charmed
Senses Blindsight 10ft, Darkvision 90ft, Passive Perception 18
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Barbed and Bristling. When a creature within 5ft makes a melee attack against Bo, they must make a DC12 Dex save or take 1d6+4 piercing damage. 

Spellcasting. Bo'Brandalat is a 6th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +5 to hit with spell attacks). Bo has following [Warlock] spells prepared:
Cantrips (at will): [Eldritch Blast], [Frostbite], [Create Bonfire]
Spells (3 slots, cast at 3rd level): [Misty Step], [Darkness], [Hex], [Hellish Rebuke], [Enthrall], [Fear]

Actions

Multi-Attack. Bo can make 3 attacks from the options below, but may only select Eldritch Gaze once. He may attack once instead, and cast a levelled spell.

Left Claw Attack. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 7) [Slashing] damage, + 2d8 Fire Damage. 

Right Claw Attack. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 7) [Slashing] damage, + 2d8 Ice Damage. 

Eldritch Gaze. RangedWeapon Attack: +11 to hit, range 60/120 ft., up to 3 targets/blasts. Hit: 11 (1d10 + 5) [Force] damage.

Bonus Actions

Reaching grasp. You attempt to grapple a creature within 10ft. 

 

 

Reactions

Backhand. When a creature hits with a melee attack against Bo, he may use his reaction to backhand them (use stats for one of the claw attacks, minus the elemental damage). In addition, they must make a strength saving throw of DC17, or be knocked backward 10ft. 

Horrific Visage. When a creature comes within 30ft of Bo, or is already within 30ft at the start of their turn, you can look at them and force them to make an Intelligence saving throw of DC17 or be frightened of you for 1min.

Legendary resistance (3/day) if you fail a saving throw, you may choose to succeed instead up to three times a long rest 

Legendary Actions

Bo has 3 actions to spend per round, and can do them at the end of any other creatures turn, or initiative count 20.

Demon Leap (Costs 1 Action). You leap up to 30ft in any direction. If a creature would get an opportunity attack on you, they have disadvantage.

Elemental Breath (Costs 1 Action). You breathe out a 30ft cone of either fire or ice. Creatures in that zone must make a DC16 Dex save, or take 4d8 fire or cold damage, or half as much on a success.

Abyssal healing (Costs 2 Actions). Your chest flares with deep red magic and you regain 4d6 hp. 

Evil takes Wing (Costs 3 Actions). Two huge dark spectral wings sprout from your back. You gain a flying speed of 60ft until the end of the round. 

 

 

Description

You came upon a devilish sword in the depths of Avernus. It seemed to be useful at first, granting you a mighty and devastating weapon, and newfound magical abilities. 

Over time, however, you felt it pushing you to become more and more violent, until that fateful day when your will failed and Bo took over. Your body morphed into a monstrosity, silver on the right and shiny black on the left, huge spikes coming from every part of your body. 

Bo has control of your body now, and you are just a puppet. Your mind still exists, but deep inside the dominating presence of Bo'Brandalat.

Monster Tags: Devil

BaltRinnaker

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