Resolve. Advantage against fear.
The Smoke follows the Claw. After making an attack with a sword, Ainoni Cavalier may Shoot his firearm as a bonus action.
Action Surge. Grants another action this turn, recharges on a Short or Long Rest.
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Ainoni Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 5) slashing damage.
Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 5) slashing damage.
Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Flintlock. Ranged Weapon Attack: +5 to hit, reach 120 ft., one target. Hit: 10 (2d8 + 2) piercing damage.
Reload.
Poin Blank Flintlock. Ranged Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage.
Second Wind. Restores 15 (1d10+9) hit points? recharges on a Short or Long Rest.
Unwavering Mark. Hit to mark a creature, make an attack if creature harms any other creature but you. 4/day.
Warding Maneuver. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. 3/day
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