Medium Humanoid (Orc), Any Alignment
Armor Class 17 (splint)
Hit Points 63 (7d10 + 21)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +6
Skills Athletics +8, Perception +2
Senses Passive Perception 12
Languages Ainoni, Sheyic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Resolve. Advantage against fear.

The Smoke follows the Claw. After making an attack with a sword, Ainoni Cavalier may Shoot his firearm as a bonus action. 

Action Surge. Grants another action this turn, recharges on a Short or Long Rest. 

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Ainoni Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 5) slashing damage.

Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 5) slashing damage.

 Javelin. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

 FlintlockRanged Weapon Attack: +5 to hit, reach 120 ft., one target. Hit: 10 (2d8 + 2) piercing damage.

Reload.

Bonus Actions

Poin Blank FlintlockRanged Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) piercing damage.

Second Wind. Restores 15 (1d10+9) hit points? recharges on a Short or Long Rest. 

Reactions

Unwavering Mark. Hit to mark a creature, make an attack if creature harms any other creature but you. 4/day.

Warding Maneuver.  If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage. 3/day

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Ho4o

Comments

Posts Quoted:
Reply
Clear All Quotes