Medium Humanoid (Any Race), Chaotic Evil
Armor Class 22 (leather armor)
Hit Points 450 (6d8 + 6)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
19 (+4)
WIS
26 (+8)
CHA
8 (-1)
Saving Throws CON +7, WIS +15
Skills Deception +4, Persuasion +4, Religion +2
Damage Vulnerabilities Necrotic
Damage Resistances Acid, Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Blinded, Charmed, Frightened, Paralyzed, Petrified
Senses Truesight, Passive Perception 11
Languages Any one language (usually Common)
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 21, +12 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): Infestation, Poison Spray, Primal Savagery, True Strike

1st Level (8 slots): Absorb Elements, Entangle, Hellish Rebuke, Acid Stream

2nd Level (8 slots): Crown of Madness, Flaming Blade, Mirror Image, Warding Wind, Suggestion

3rd Level (7 slots): Bestow Curse, Counterspell, Erupting Earth, Protection from Energy, Conjure Barrage

4th level (5 slots): Fire Shield, Stone Skin, Storm Sphere, Wall of Fire

5th level (5 slots): Destructive Wave, Wall of Stone, Wrath of Nature

6th level (3 slots): Harm, Primordial Ward, Soul Cage

7th level (2 slots): Simulacrum, Reverse Gravity

8th level (2 slots): Incendiary Cloud, Earth Quake

9th level (1 slot): Blade of Disaster

 

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Endless Wrath: As a Bonus Action, he can recover a spell slot of up to 4th level.

Mythic Actions

Gods' Grant(3/day): As a reaction, they can cast the Wish spell. This spell can be used for things such as making them switch places with a certain target, or making their attacks much more powerful, or casting a chosen spell. But cannot be used to give themself an instant win.

Mythical Resistance (2/day): As a reaction, the Crypt Snake Lord can choose to simply take no damage from an attack made against them.

Description

The Crypt Snake Lord is a crazy being, having taken a piece of the power of the ancients. Using the Gem of the Ancients, the Bee more specifically, he became crazed with the ancients power. He now serves under Leonfuld DeCameo, but plans on taking the ancient power for himself.

Monster Tags: NPC

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