Huge Giant (Stone Giant), Neutral
Armor Class 18 (natural armor)
Hit Points 273 (19d12 + 140)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
26 (+8)
INT
11 (+0)
WIS
25 (+7)
CHA
8 (-1)
Saving Throws DEX +8, CON +14, WIS +13
Skills Athletics +13, Insight +13, Perception +13
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 14
Languages Deep Speech, Draconic, Druidic, Giant
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Balagog fails a saving throw, it can choose to succeed instead.

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Mossy Exterior. The giant has advantage on Dexterity (Stealth) checks made to hide in heavy foliage.

Spellcasting. The giant is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The giant has the following druid spells prepared:

Cantrips (at will): Druidcraft, Mold Earth, Infestation, Frostbite

1st level (4 slots): Cure Wounds, Earth Tremor, Entangle, Thunderwave

2nd level (3 slots): Gust of Wind, Healing Spirit, Hold Person, Lesser Restoration

3rd level (3 slots): Call Lightning, Conjure Animals, Erupting Earth

4th level (3 slots): Blight, Conjure Woodland Beings, Guardian of Nature

5th level (2 slots): Commune with Nature, Greater Restoration, Wall of Stone

6th level (1 slot): Bones of the Earth

7th level (1 slot): Whirlwind

8th level (1 slot): Tsunami

Actions

Multiattack. The giant makes three greatclub attacks.

Greatclub. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 19 (4d8 + 8) bludgeoning damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 28 (5d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Legendary Actions

Balagog the Ancient can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Balagog the Ancient regains spent legendary actions at the start of its turn.

Cantrip. Balagog casts a cantrip.

Greatclub (Costs 2 Actions). Balagog makes a single greatclub attack.

Move. Balagog moves up to half his speed.

Habitat: ForestHillMountain

Valdyn_

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