Legendary Resistance (3/Day). If Balagog fails a saving throw, it can choose to succeed instead.
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Mossy Exterior. The giant has advantage on Dexterity (Stealth) checks made to hide in heavy foliage.
Spellcasting. The giant is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The giant has the following druid spells prepared:
Cantrips (at will): Druidcraft, Mold Earth, Infestation, Frostbite
1st level (4 slots): Cure Wounds, Earth Tremor, Entangle, Thunderwave
2nd level (3 slots): Gust of Wind, Healing Spirit, Hold Person, Lesser Restoration
3rd level (3 slots): Call Lightning, Conjure Animals, Erupting Earth
4th level (3 slots): Blight, Conjure Woodland Beings, Guardian of Nature
5th level (2 slots): Commune with Nature, Greater Restoration, Wall of Stone
6th level (1 slot): Bones of the Earth
7th level (1 slot): Whirlwind
8th level (1 slot): Tsunami
Multiattack. The giant makes three greatclub attacks.
Greatclub. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 19 (4d8 + 8) bludgeoning damage.
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 28 (5d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Balagog the Ancient can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Balagog the Ancient regains spent legendary actions at the start of its turn.
Cantrip. Balagog casts a cantrip.
Greatclub (Costs 2 Actions). Balagog makes a single greatclub attack.
Move. Balagog moves up to half his speed.
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