Medium Aberration (Demon, Devil, Human), Chaotic Evil
Armor Class 27 (Mana Defense)
Hit Points 360 (25d20 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
24 (+7)
CON
20 (+5)
INT
30 (+10)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws INT +19, WIS +17
Skills Arcana +35, History +30
Damage Vulnerabilities Radiant
Damage Resistances Damage Dealt By Traps; All, Damage from Spells; All damage but Force, Radiant, and Psychic
Damage Immunities Acid, Cold, Fire, Force, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 18
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. DC 24, ATK bonus of +13, Spellcasting Ability is CHA

Cantrips (at will): Fire Bolt, Shocking Grasp, True Strike, Eldritch Blast, Light, Mage Hand, Message, Minor Illusion, Prestidigitation, Chill Touch, Blade Ward, Dancing Lights

1st level (13 slots): Burning Hands, Charm Person, Color Spray, Mage Armor, Shield, Witch Bolt, Absorb Elements, Detect Magic*, Fog Cloud*, Magic Missile, Ray of Sickness, Sleep, Thunderwave

2nd level (11 slots): Dust Devil, Detect Thoughts*, Darkness, Alter Self*, Enhance Ability, Hold Person, Suggestion, Web, Misty Step*, Gust of Wind, Knock*, Warding Wind

3rd level (10 slots): Clairvoyance*, Counterspell*, Dispel Magic*, Fireball, Gaseous Form, Haste, Lightning Bolt

4th level (9 slots): Banishment, Blight, Dominate Beast*, Polymorph, Stoneskin, Arcane Eye*, Conjure Minor Elementals*, Confusion, Fire Shield, Locate Creature*, Wall of Fire

5th level (8 slots): Cloudkill, Creation*, Dominate Person, Hold Monster, Telekinesis*, Conjure Elemental, Geas, Hold Monster, Legend Lore*, Scrying*

6th level (7 slot): Chain Lightning, Disintegrate, Eyebite, Mass Suggestion, Create Undead

7th level (6 slot): Delayed Blast Fireball, Etherealness*, Finger of Death, Fire Storm, Prismatic Spray, Teleport*, Draconic Transformation, Symbol

8th level (5 slot): Dominate Monster, Earthquake, Sunburst, Clone*, Control Weather, Demiplane*, Feeblemind, Mind Blank*

9th level (4 slot): Gate*, Meteor Swarm, True Polymorph, Imprisonment, Power Word Kill, Time Stop, Wish

*These spells are at will, regardless of level, and don't need components

Time Field(Recharge 6). All space within 50ft of Arak is under time control by him.

Actions

Psychic Blast. Make a DC 20 CON save, on a fail, the target takes (8d8) [Psychic] Damage, and are Stunned for their next turn.

Reaping Blade. +16 to hit, 1 target, on a hit (4d12 + 10) [Necrotic] damage plus (3d10) [Force], on a hit, roll a DC 24 CON save, on a fail, gain the conditions PoisonedStunned, and Lvl 3 Exhaustion 

Monster Tags: NPCDevilDemon

Habitat: ArcticMountainUnderdarkUrban

ShartorsonMortorFire

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