Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. DC 24, ATK bonus of +13, Spellcasting Ability is CHA
Cantrips (at will): Fire Bolt, Shocking Grasp, True Strike, Eldritch Blast, Light, Mage Hand, Message, Minor Illusion, Prestidigitation, Chill Touch, Blade Ward, Dancing Lights
1st level (13 slots): Burning Hands, Charm Person, Color Spray, Mage Armor, Shield, Witch Bolt, Absorb Elements, Detect Magic*, Fog Cloud*, Magic Missile, Ray of Sickness, Sleep, Thunderwave
2nd level (11 slots): Dust Devil, Detect Thoughts*, Darkness, Alter Self*, Enhance Ability, Hold Person, Suggestion, Web, Misty Step*, Gust of Wind, Knock*, Warding Wind
3rd level (10 slots): Clairvoyance*, Counterspell*, Dispel Magic*, Fireball, Gaseous Form, Haste, Lightning Bolt
4th level (9 slots): Banishment, Blight, Dominate Beast*, Polymorph, Stoneskin, Arcane Eye*, Conjure Minor Elementals*, Confusion, Fire Shield, Locate Creature*, Wall of Fire
5th level (8 slots): Cloudkill, Creation*, Dominate Person, Hold Monster, Telekinesis*, Conjure Elemental, Geas, Hold Monster, Legend Lore*, Scrying*
6th level (7 slot): Chain Lightning, Disintegrate, Eyebite, Mass Suggestion, Create Undead
7th level (6 slot): Delayed Blast Fireball, Etherealness*, Finger of Death, Fire Storm, Prismatic Spray, Teleport*, Draconic Transformation, Symbol
8th level (5 slot): Dominate Monster, Earthquake, Sunburst, Clone*, Control Weather, Demiplane*, Feeblemind, Mind Blank*
9th level (4 slot): Gate*, Meteor Swarm, True Polymorph, Imprisonment, Power Word Kill, Time Stop, Wish
*These spells are at will, regardless of level, and don't need components
Time Field(Recharge 6). All space within 50ft of Arak is under time control by him.
Psychic Blast. Make a DC 20 CON save, on a fail, the target takes (8d8) [Psychic] Damage, and are Stunned for their next turn.
Reaping Blade. +16 to hit, 1 target, on a hit (4d12 + 10) [Necrotic] damage plus (3d10) [Force], on a hit, roll a DC 24 CON save, on a fail, gain the conditions Poisoned, Stunned, and Lvl 3 Exhaustion
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