Large Construct, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 67 (9d10 + 18)
Speed 20 ft., Walk 20 ft., Swim 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +6, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If the guardian fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack. The guardian makes two attacks, one with its tentacles, and one with its bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 3) piercing damage. 

Tentacle. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The octopus has eight tentacles, each of which can grapple only one target.

Sweep. Melee Weapon Attack: Each creature within 10 feet of the guardian must make a DC 13 Dex save, or be knocked prone and take 1d6 bludgeoning damage.

Legendary Actions

The guardian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The guardian regains spent legendary actions at the start of its turn.

Lunge. The guardian moves up to its movement speed in any direction.

Bite. The guardian makes a one attack with its bite.

Tentacle (Costs 2 actions). The guardian makes one attack with its tentacles.

Description

This ornate, seemingly decorative statue was purpose-built to guard a powerful artifact from the outside world, lest its power be abused. Once a creature comes within 10 feet of it, the guardian springs to life to defend its treasure.

HurricaneEggbeater

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