Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Calming Presence. It then makes three attacks: one with its bite and two with its tail. Or it can use it's Action to Constrict, or use a breathe attack.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) piercing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.
Constrict. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (6d6 + 4)bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained, and the dragon can't constrict another target.
Charming Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become Charmed for 1 minute, and is unable to attack the dragon or be angry or upset at it in any fashion unless the dragon does them harm. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, or, if the dragon harms them, the effect is ended instantly. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Charming Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Moonlit Breath. The dragon releases a beam of moonlight in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) Radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
Charming Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Wisdom saving throw. On a failed save, all creatures in range are magically charmed for 10 days. The charmed target obeys the dragons's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this Dragon's Charm for the next 24 hours.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Constrict. The dragon Constricts.
Empowered By Energy; Pearl dragons have the unique ability to Consume/be empowered by different things, and convert the energy from that into pearls for their horde. Pink dragons can be empowered by feelings of Love, Adoration, and admiration from their surroundings, and make this into pearls, whether or not these feelings are aimed at them. This Encourages Pink pearl dragons to play "Matchmaker", or build themselves a following or harem of adoring individuals in order to fill their surroundings with such emotions, and add to their hoard.
Previous Versions
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6/9/2021 1:47:38 AM
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Coming Soon
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