Keen Sight and Smell. The bandersnatch has advantage on Wisdom (Perception) checks that rely on sight or smell.
Regeneration. the Bandersnatch regains 5 hit points if it has at least 1 hit point. If the bandersnatch takes necrotic damage this ability does not work at the start of it's next turn.
Pack tactics. you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated
Multiattack. The bandersnatch makes three attacks: one with its bite and two with its claws.
Bite. Melle weapon attack: +7 to hit, reach 5ft., one creature hit: 10 (1D10+5) piercing damage 6 (1D10) poison damage. of the target is a creature, it must succeed on a DC 15 strength saving throw or be grappled.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Description
can be mounted by a tiny-medium creature
Lair and Lair Actions
can burrow into the ground and create a den for 3 medium creatures and itself
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