Medium Humanoid (Any Race), Lawful Good
Armor Class 15 Old sturdy armour (tier 1)
Hit Points 54 (8d8 + 16)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws STR +3, DEX +4, CON +3, WIS +4
Skills Stealth +6
Senses Passive Perception 12
Languages Common + one random extra
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave and loyal. The ranger has advantage on saving throws against being frightened. When within 10 ft. of an ally they are immune to this condition.

Wildland experts. The ranger can always find food in any natural environment.

Watchers in the shadows. The ranger can always find a place to hide in a natural environment and deals an extra dice worth's of damage when making a sneak attack.

Ranger cowl. The ranger has advantage on all stealth rolls made in a natural environment.

Actions

Multiattack. The ranger makes two attacks. (Weapon tier 2)

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) piercing damage.

Ranger Longbow. Ranged Weapon Attack: +5 to hit, range 120/400 ft., one target. Hit: 5 (1d10 + 5) piercing damage.

 

Bonus Actions

Ranger cowl. The ranger may attempt to hide.

Description

Experts in scouting tactics, rangers find themselves at home in the most isolated and dangerous of environments. They are well versed in the art of stealth and camouflage.

Monster Tags: NPC

Habitat: Urban

Tedzio

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