Armor Class
9
Natural
Hit Points
1
(1d4)
Speed
30 ft.
STR
12
(+1)
DEX
8
(-1)
CON
30
(+10)
INT
14
(+2)
WIS
10
(+0)
CHA
16
(+3)
Saving Throws
CON +12
Skills
Persuasion +5
Damage Immunities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Incapacitated, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Unknown, Passive Perception 8
Languages
All
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Immortality: This man cannot be harmed by any means. He does not age. Does not need to eat or drink. Does not need to sleep. Does not need to breathe.
Actions
Attack.
Headbutt. +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) bludgeoning damage.
Kick. +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) bludgeoning damage.
Mythic Actions
1 Mythic Action Per Turn
Double Jump Kick. Jumps in the air and kicks with both feet, this knocks him prone. +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) bludgeoning damage. The target must succeed a DC 12 STR Save of be knocked prone.
Description
An armless, pale man who roams the world, looking for people and guiding them along their path.
Comments