Gargantuan Construct, Lawful Neutral
Armor Class 18 Natural Armor
Hit Points 150 (20d10 + 50)
Speed
STR
23 (+6)
DEX
20 (+5)
CON
22 (+6)
INT
10 (+0)
WIS
18 (+4)
CHA
15 (+2)
Senses Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immortal Artifact.  Upon dropping to 0 HP, the hut will fall over without looking too bad for wear.  The hut does not die, but stabilizes in an inert state.  After 24 hours, the hut will return to 1/2 of its maximum hit points.  Also, it will regain regeneration of HP.

Innate Spells.  The Hut can use some magical abilities innately.  The save DC for the hut’s spells is DC 17, based on its Wisdom score.

  • At-Will: Feather Fall, Dimension Door, Invisibility (self only), Misty Step, Teleportation Circle
  • 3/Day each: Plane Shift, Teleport

Magic Resistance.  The Hut has advantage on saving throws against magical effects and spells.

Magic Weapons.  The Hut’s attacks count as magical in nature.

Non-Violent: The Hut will not attacked unless Baba Yaga or the Hut itself is provoked.  This could range from outward violence to unintentional antagonism (such as trespassing.)  The Hut will not go out of its way to attack if its targets stop their current actions and flee.

Regeneration.  The Hut regains 20 hit points per round.

Rebuke Outsider:  The Hut may use its magical abilities to eject intruders from its interior.  If the Hut is hostile towards a creature, it may force the target to make a Charisma saving (DC 17) throw up to once per round.  If the target fails, it is violently flung out of the hut’s main door towards the outside ground below.

Magic Resistance:  The Hut has advantage on saving throws against magical effects and spells.

Magic Weapons: The Hut’s attacks count as magical in nature.

Innate Spellcasting: The Hut's innate spellcasting is based on wisdom.  (DC 17 spell save, +5 to hit)

  • At-Will: Feather Fall, Dimension Door, Invisibility (self only), Misty Step, Teleportation Circle
  • 3/Day each: Plane Shift, Teleport
Actions

Multiattack: The hut makes two claw attacks that can be replaced by either one stomp or one ram attack.

Claw: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d10+2) slashing damage. 

Ram: (Recharge 5-6) Melee Weapon Attack. +12 to hit, (Must be at least 20 ft away), targets within reach of impact of 40 ft. horizontal line.  Hit: 25 (2d12+6) bludgeoning damage.  Creatures hit by this attack must make a dexterity saving throw (DC 20) or be knocked prone and become stunned for 1 round.

Stomp: Melee Weapon Attack.  +5 to hit, reach 5 ft., one prone target.  Hit:39 (3d10+6) bludgeoning and piercing damage.

 

 

Reactions

Horrid Death Screech (Once per day): When the Baba Yaga or the hut fall to 0 hit points the hut lets out a horrid death screech.  DC 17 Constitution Saving Throw, up to 60 ft. from the Hut, all targets within range.  On a failure, the target takes (2d12) psychic damage and (1d12) necrotic damage.  

SpoopyDoo

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