Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Fire Absorption. Whenever the wolf is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The wolf is immune to any spell or effect that would alter its form.
Magic Resistance. The wolf has advantage on saving throws against spells and other magical effects.
Magic Weapons. The wolf's weapon attacks are magical.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Cannon shot. Ranged weapon attack: +4 to hit, reach 45 ft., one target. Hit: 14 (2d6 + 4) piercing damage.
Description
Blade Wolves are constructs built with the likeness of wolves, though metallic claws and teeth and alloy hide.
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