Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 44 (4d12 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +3, DEX +4
Skills Perception +3, Stealth +4
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Damage Immunities Fire
Senses Passive Perception 13
Languages The language of it's creators.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Fire Absorption. Whenever the wolf is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The wolf is immune to any spell or effect that would alter its form.

Magic Resistance. The wolf has advantage on saving throws against spells and other magical effects.

Magic Weapons. The wolf's weapon attacks are magical.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Cannon shot. Ranged weapon attack: +4 to hit, reach 45 ft., one target. Hit: 14 (2d6 + 4) piercing damage.

Description

Blade Wolves are constructs built with the likeness of wolves, though metallic claws and teeth and alloy hide.

Monster Tags: Misc Creatureconstruct

An_Edgy_Warlock

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