Medium Humanoid (Human), Chaotic Neutral
Armor Class 14
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, Deception +7, History +13, Persuasion +7
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any six languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Born out of Magic. Aether is a simulacrum of an archmage passed away long ago. Enemies who know about its nature can cast dispel magic to try instantly destroy it.

Tresuares of the Past Life. Aether has in possession three very rare magic items: staff of power, ring of telekinesis and robe of stars.

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Mystical Protection. Aether gain a +3 bonus to any saving throws.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +11 to hit with spell attacks). The archmage can cast disguise self and invisibility at will. Because it is a simulacrum there are not any prepared spells to cast except cantrips:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

Ritual Spellcaster. Although Aether does not have spell cells, it can cast spells through rituals. Here is a list of such spells: comprehend languagesdetect magicfloating diskidentifyillusory scriptunseen servantmagic mouthskywritephantom steedtiny huttelepathic bond

Power from Magic Items. Aether combines the abilities of various magic items to gain an ability to cast high level spells. There are other benefits included in attacks or listed below. Aether spellcasting ability is Intelligence (spell save DC 17). Aether can cast the following spells, requiring only verbal components:

At will: levitate, telekinesis (can target only objects that aren't being worn or carried)

5/day: magic missile (as a 5th-level spell)

3/day: cone of cold, wall of force, globe of invulnerability

In addition, Aether can use an action to enter the Astral Plane along with everything you are wearing and carrying. Aether remain there until it use an action to return to the plane it was on. Aether reappear in the last space it occupied, or if that space is occupied, the nearest unoccupied space.

Actions

Multiattack. Aether makes two attacks with staff of power.

Staff of Power. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 1d6 + 4) bludgeoning damage.

Description

Aether is a simulacrum of powerfull mage who faded centuries ago. Without its master Aether form some self-concept based on the personality of the creater. Now it become something more than a simple copy obeyed to execute commands.

Now the time of new step in the story when Aether is a main character. It's only a matter of time before the Aether gets a real stable body and becomes better than the original.

With help of various magic items Aether can play a role of spellcaster however his options are very limited. It tries to cautiosly achieve his goal using henchmen at the frontlines and keeping situation under control while behind the curtain. 

Aether probably brought together some folllowers who consider it as a leader or an employer. It maybe a couple of apprentice wizards, bandits led by the bandit captain and a group of veterans.

However there are several most powerfull allies of Aether which follow him for different reasons:

  • Assassin, paid enough;
  • Gladiator, consumed by greed for power;
  • Mage, interested in the spellbook of the original.

In addition, Aether has a Stone of Controlling Earth Elementals which means that it can summon an earth elemental if the required time is spent.

Aether has in possession a huge sum of gold from reserves of its creator. It can hire adventurers to complete the required task. 1000 gold usually is not a problem for simple tasks, however in terms of bargain some minor magic items can fit the offer. Aether can offer some magic scrolls from its library. In case of an emergency, it always carries a scroll of teleportation circle with him.

Creator of Aether, the original is an old archmage named Valois Rennesh. According to rumors, he disappeared more than a century ago. The archmage left behind a network of shelters around the world, in which a variety of treasures and the results of his experiments are hidden. The Aether does not know about all the caches and continues its search.

But what Aether doesn't know for sure, and can't even assume, is that Valois isn't really dead, but is locked up in a secret lab lab where he is subject to a spell sequester. What can happen if this information comes to light?

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2021 9:55:18 AM
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Coming Soon

Monster Tags: NPChumanoidHuman

Habitat: Urban

Alex_Caster

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