Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common but rarely speaks
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The Bagman can move through a space as narrow as 1 inch wide without squeezing.

Grappler. The Bagman has advantage on attack rolls against any creature grappled by it.

Keen Smell.
The Bagman has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The Bagman regains 10 hit points at the start of its turn. If the Bagman takes acid or fire damage, this trait doesn't function at the start of the Bagman's next turn. The Bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The Bagman makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

kingmimic

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