Medium Undead (Demon), Chaotic Evil
Armor Class 18 Natural armor
Hit Points 225 (18d12 + 108)
Speed 45 ft., Climb 30 ft.
STR
28 (+9)
DEX
20 (+5)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +13, DEX +9, WIS +7
Skills Intimidation +13, Stealth +13
Damage Resistances Cold
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60, Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Wendigo has advantage on saving throws against spells and other magical effects.

Masks of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Stalking the prey. The wendigo as advantage on stealth checks in forest environment.

Big Eater. The Wendigo can eat an humanoid corpse to increase its maximun hit points be 1d12 and grow 1d4 feet in height to a maximun of 28 feet.

 

Regeneration. The Wendigo regains 10 Hit Points at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the Wendigo's next turn. The Wendigo dies only if it starts its turn with 0 Hit Points and doesn't Regenerate. (Only at 28 feet)

Actions

Multiattack. The Wendigo makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage and 10 (3d6)  necrotic damage. The wendigo regains hit points equal to necrotic damage dealt, unless the target is a construct or undead.

Claw. Melee Weapon Attack: 13 to hit, range 5 ft., one target. Hit: 18 (4d6 + 4) slashing  damage.

Frightful Presence. Each creature of the wendigo's choice that is within 60 feet of the wendigo and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Frightful Presence for the next 24 hours.

Bonus Actions

Dash. The Wendigo can dash as a bonus action

Description

The Wendigo is tall and gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets.

The Wendigo can grow from a medium size (7 feet) to a huge size (28 feet) monster be eater humanoid corpse

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2021 11:56:28 AM
4
0
--
Coming Soon

Monster Tags: Demonundead

Habitat: ForestMountain

Necros02

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