Nimble Escape. The banana golem can take the Disengage or Hide action as a bonus action on each of its turns.
Paring knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Banana Bomb. Area Attack: +3 to hit, reach 10 ft radius, all targets within area of effect. Hit: 2 (1d4) force damage. A banana golem can spontaneously explode, sacrificing it's existence, if commanded. Hit or miss, potassium rich goo will coat all surfaces in a 10 foot sphere making it difficult terrain and any creature within the range of the tiny explosion will fall prone.
Parting Gift: If the banana golem reaches 0 hit points on a turn, it can use it's reaction to use it's Banana Bomb attack as a final goodbye.
Description
Banana golems are enchanted bananas brought to life as a quick, temporary and cheap means of manual labor to assist with mundane tasks or chores. They are not usually created for anything of critical importance or combat, so any witch or wizard that decides to use them for such is desperate, crazy or has a strange sense of humor. Even left on their own, these golems rot and fall apart after a maximum of two weeks. They are basically just bananas with humanoid arms and legs.
Elemental Spirit in Material Form. The construction of a golem begins with the building of its body, requiring great command of the craft of sculpting, stonecutting, ironworking, or surgery. Sometimes a golem’s creator is the master of the art, but often the individual who desires a golem must enlist master artisans to do the work.
After constructing the body from clay, flesh, iron, or stone, the golem’s creator infuses it with a spirit from the Elemental Plane of Earth. This tiny spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem’s creator.
Ageless Guardians. Golems can guard sacred sites, tombs, and treasure vaults long after the deaths of their creators, carrying out their appointed tasks for all eternity while brushing off physical damage and ignoring all but the most potent spells.
A golems can be created with a special amulet or other item that allows the possessor of the item to control the golem. Golems whose creators are long dead can thus be harnessed to serve a new master.
Blind Obedience. When its creator or possessor is on hand to command it, a golem performs flawlessly. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a golem might react violently — or stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.
A golem can’t think or act for itself. Though it understands its commands perfectly, it has no grasp of language beyond that understanding, and can’t be reasoned with or tricked with words.
Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Previous Versions
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1/25/2019 6:36:34 PM
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4/10/2019 2:47:52 PM
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6/7/2021 5:49:44 AM
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6/9/2021 3:44:20 PM
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