Keen Smell. The tiger has advantage on Wisdom checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 5); piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) slashing damage.
Multiattack. The tiger makes two melee attacks. (Only one bite)
Shift (1 Legendary Action). As a reaction the creature uses uncanny dodge, halfing the attacks damage against it.
The mosnter can take 3 legendary actions, choosing from the options below. Only one legendary actión can be used at a time. The monster regains spent legendary actions at the start of its turn.
Go Away (1 Legendary Action). Ahtutu challenges the heart of all creatures that are 30 feet from it. Each of this creatures must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune for the next 24 hours.
Bite. Ahtutu make one bite attack.
Run. Ahtutu can use his full movement without provoking oportunity attacks.
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