Armor Class
18
(natural armor)
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Skills
Athletics +5, Perception +4
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft, Passive Perception 6
Languages
All (clockwork warriors speak and understand every possible language of the multiverse)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Self Destruct. When the clockwork warrior is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) fire damage. On a success, the creature takes half as much damage.
Actions
Multiattack. The clockwork warrior makes two melee attacks.
Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Comments