Self Destruct. When the clockwork crusher is reduced to 0 hit points, it explodes, and any creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failed save, the creature takes 42 (12d6) fire damage. On a success, the creature takes half as much damage.
Multiattack. The clockwork crusher makes two melee attacks with its claws. If any attack hits a Large or smaller target, the clockwork crusher can choose to grapple the target. If the target is grappled (escape DC 17), the clockwork crusher uses its Crush on it.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Crush. The clockwork crusher crushes a Medium or smaller creature grappled by it. The crushed target is restrained and takes the Pincer damage (3d8 + 6) at the start of each of the crusher's turns. If the crusher moves, the target moves with it. The clockwork crusher can hold up to two creatures at a time.
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