Tiny Construct, Unaligned
Armor Class 12
Hit Points 10 (2d6 + 2)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws CON +4
Skills Deception +3, Performance +2
Damage Vulnerabilities Fire
Damage Resistances Psychic
Senses Passive Perception 10
Languages None
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Subtle Disguise. Advantage to all checks to disguise itself as an ordinary ring of keys.

 
Actions

Keys. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1d6 slashing damage.

Metallic Scrape. Ranged Attack:  range 30 ft., all in the vicinity who are able to hear. Hit: 1d4 psychic damage. Those who are damaged have disadvantage on all saving throws for the rest of the turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

 

 

Description

A small metal key ring, which seems to have a life of its own.

Monster Tags: construct

Habitat: Urban

beckettl

Comments

Posts Quoted:
Reply
Clear All Quotes