Armor Class
10
Natural
Hit Points
5
(1d8 + 1)
Speed
10 ft., Fly 50 ft.
STR
7
(-2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The Currygull has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The Currygull has advantage on an attack roll against a creature if at least one of the Currygull’s allies is within 5 feet of the creature and the ally isn't incapacitated
Actions
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Curry Weapon. Ranged weapon attack, range 10ft, DC 10, target becomes blinded by curry breath until the start of the next round