Stone's Endurance 1/Short Rest. You can take a reaction to reduce damage taken from one effect by 1d12+3.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Action Surge 1/Short Rest. You can use an extra action on your turn when you expend a use of this feature.
Legendary Resistance 2/Day. On a failed save, you can choose to succeed instead.
Mental Resistance 3/Day. On a failed save against the charmed or frightened condition, you can choose to succeed instead.
Multi-Attack. Attack with Sharp twice, and one more attack with Sharp's Poison Bite.
Sharp. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 4) slashing damage.
Sharp's Poison Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 4) slashing damage, plus 12 (2d10) poison damage. The target makes a Constitution saving throw against DC 17, or become poisoned for 1 minute.
Grapple. If you hit with at least one attack with your action, you can attempt a grapple as a bonus action.
Parry. +5 AC against a single attack, possibly turning a hit into a miss.
Dampened Falls. Take no fall damage if you can speak the command word for the armor.
This creature has 2 Legendary Actions per round.
Armor Teleport (2 Actions). The Armor you wear lets you teleport 60 feet in any direction, bringing along anything you are holding or grappling.
Attack. Make a single Sharp attack.
Description
Bertrand is a Goliath that owns a well known gambling establishment in Valoorin. His shadowy corporate team has a long reach, and he is secretly working for a powerful Evil Deity who seeks to take over this world and all others. He handles most of the kidnappings and imprisonment for his boss, Mesper. He also helped source materials to build the bombs that destroyed the Elven Embassy.
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