Large Monstrosity, Neutral Evil
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
13 (+1)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 13
Languages Elvish, Sylvan Abyssal, telepathy 120 ft
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Shield (Spear only): +2 AC

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Serrated Tail (Exaulted/Champion only, instead of hoove attacks): Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) slashing damage.

Description

Armanite Raiders are the foot soilders of the underdark armies, bursting forth into different planes to slaughter, pillage and enslave before returning to their dark homeland.

Habitat: ForestGrassland

Plimbles

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