Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Shield (Spear only): +2 AC
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Serrated Tail (Exaulted/Champion only, instead of hoove attacks): Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Description
Armanite Raiders are the foot soilders of the underdark armies, bursting forth into different planes to slaughter, pillage and enslave before returning to their dark homeland.
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