Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Death burst: the first time the creature must make a save for its undead fortitude ability, it may use its gaseous cloud ability except the cloud extends 10 feet and the dc is 14. It may use this ability even if it is denied or had previously used its reaction. It can no longer use the gaseous cloud ability.
Alchemical Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage and 1d6 poison damage.
Gaseous cloud: when dealt bludgeoning, piercing or slashing damage, the creature may use its reaction to release a noxious chemical cloud. Everyone within 5 feet of it must make a dc 12 constitution save or be poisoned until the start of its next turn.
Description
Thick black-green ichor oozes from pustules on the shambling corpse, sublimating into oily green vapor as it drips. This is more that your standard zombie.
(This monster was inspired by the creature of the same name from dragon magazine #350)
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