Medium Undead, Neutral Evil
Armor Class 8 Natural
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Death burst: the first time the creature must make a save for its undead fortitude ability, it may use its gaseous cloud ability except the cloud extends 10 feet and the dc is 14. It may use this ability even if it is denied or had previously used its reaction. It can no longer use the gaseous cloud ability.

Actions

Alchemical Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing  damage and 1d6 poison damage.

Reactions

Gaseous cloud: when dealt bludgeoning, piercing or slashing damage, the creature may use its reaction to release a noxious chemical cloud. Everyone within 5 feet of it must make a dc 12 constitution save or be poisoned until the start of its next turn.

Description

Thick black-green ichor oozes from pustules on the shambling corpse, sublimating into oily green vapor as it drips. This is more that your standard zombie.

(This monster was inspired by the creature of the same name from dragon magazine #350)

Habitat: Urban

SwiftDM

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