Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (orc plate armor)
Hit Points 67 (9d8 + 27)
Speed 25 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
12 (+1)
Skills Intimidation +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Phalanx. The orc gains 1 AC for every allied humanoid within 5 ft. of the honor guard.

Freshly Forged. Fresh plate armor is seared onto the orc, making the orc resistant to Fire damage.

Actions

Multiattack. The Honor guard makes three attacks with his Javelin or one with Tackle.

Blood Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is at or below half health this attack gets advantage.

Tackle. Melee Attack: +10 to hit, reach 5 ft. one target. On a hit the target is knocked prone and is grappled.

 

Reactions

Blood Loyalty. When an attack is made on a target within 5ft of the honor guard, as a reaction the attack hits the orc honor guard instead.

Description

Only the most fearsome and loyal orcs are chosen to be part of the honor guard. When they undergo initiation, they swear loyalty to the warboss and red hot plate armor is seared onto their skin. Forevermore they remain vigilant  from outside assassin threats and inside challengers to the warboss' rule. They will live and die without question for the warboss.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Roanic

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