Armor Class
12
Hit Points
18
(4d8)
Speed
20 ft., fly 50 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
DEX +4
Skills
Acrobatics +4, Insight +3, Medicine +3, Perception +5, Performance +2, Survival +3
Senses
Passive Perception 15
Languages
Aarakocra, Auran
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.
Tool proficiency: Thieves Tools, Navigator’s Tools
Actions
Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Helpful
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
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