Medium Humanoid (Orc), Chaotic Evil
Armor Class 9 (20 AC powder container)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
7 (-2)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Powder Ignition. When the orc is reduced to 0 hit points or the powder is ignited(see actions), it explodes, and any creature within 10 feet of it must make a DC 17 Dexterity saving throw. On a failed save, the creature takes  55 (10d10) force damage and is thrown 20 feet away from the Boomer, a success decrease the damage by half. A fire damaging spell of 4th level or higher is required to ignite the powder prematurely.

Actions

Ignite the Powder. The orcs action and movement are used to light the fuse, and the orc will trigger a Black Powder Ignition at the end of his next turn. A fire damaging spell of 4th level or higher is required to ignite the powder prematurely.

Powder Adhesive. The orc applies an adhesive, a special flint, and a one time use powder onto the weapons of three allies within 5 ft. On a hit with the enhanced weapons, the powder explodes doing an extra 10 force damage and knock the target back 5 ft.

Description

When digging in the earth certain orcs are touched by Gruumsh to become obsessed with explosive powder. All orcs give special treatment and sizable distance from these orc in the clan. They aid their clan by applying special treatments to weapons to break well fortified areas, and when the tides are dire they feel the call of Gruumsh to run into the largest group of foes and ignite the powder.

Monster Tags: Orc

Habitat: ForestGrasslandHillMountainUnderdark

Roanic

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