Spellcasting. The archpriest is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy, word of radiance
1st level (4 slots): bless, ceremony, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon, zone of truth
3rd level (3 slots): create food and water, daylight, sending, spirit guardians
4th level (3 slots): banishment, divination, stone shape
5th level (3 slots): commune, greater restoration, mass cure wounds, summon celestial
6th level (1 slot): heal, heroes’ feast, word of recall
7th level (1 slot): divine word
8th level (1 slot): holy aura
9th level (1 slot): mass heal
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Destroy Undead (2/Short Rest). The archpriest presents it's holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear the archpriest within 30 feet of it must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from the archpriest as it can, and it can’t willingly move to a space within 30 feet of the archpriest. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
If an undead creature fails its saving throw and is CR 4 or lower, that creature is instantly destroyed instead.
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