Two Headed. Cloven has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Spellcasting. Cloven is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). +4 Cloven has following Bard spells prepared:
Cantrips (at will): blade ward, vicious mockery, mage hand
1st level (# slots): bane, healing word, dissonant whispers, faerie fire, thunderwave
2nd level (3 slots): invisibility, crown of madness
Multiattack. Cloven makes two attacks. One with his bite and one with his claw.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120, one target. Hit: 5 (1d6 + 2) piercing damage.
Cutting Words. When a creature that Cloven can see within 60 feet makes an attack roll, ability check, or damage roll, Cloven can subtract +6 from the result. This has no effect if the creature can’t hear Cloven or is immune to being charmed.
Description
Being a mongrelfolk, Cloven has spent his entire life within the walls of the Abbey of Saint Markovia. Initially, he was raised by some of the more sane and nurturing members of his extended family, but his demeanor and musical aptitude quickly caught the attention of the abbey’s divine caretaker, the Abbot. The Abbot took Cloven into his care and raised him into adulthood. Unlike most other members of his family, Cloven is devoutly loyal to the Abbot and his cause. He assists the Abbot in nearly all daily operations of the abbey, and plays music for the fallen angel at night. Any threat to the Abbot is a threat to Cloven.
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