Gargantuan unknown, Chaotic Evil
Armor Class 40 John
Hit Points 42000000 (690000000d20 + 69)
Speed 999 ft., Yep , Fly 999 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness, Ranged Attacks, Damage Dealt By Traps; All, Bludgeoning from non magical attacks; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin); All damage but Force, Radiant, and Psychic
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered, Petrified (Aberrant Armor Only)
Senses Truesight, Passive Perception 1000000
Languages Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Curry Breath. The currygull breaths a beam of pure curry. Range 50000000ft, radius - the world, DC 169 on failure take 100d20 fire damage and the same on a success. **** you.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is charisma (spell save DC 169, +100 to hit with spell attacks). The Curryzilla has following wizard spells prepared:
Cantrips (at will): fire bolt, vicious mockery
9st level (infinite slots): fireball, meteor swarm

Actions

can make 100,000 attacks per turn 

Claws. Melee Weapon Attack: +60 to hit, reach yes ft.,  all target. Hit:  1500 (20d100+ 100000000000) curry damage. 

Eye lasers . RangedWeapon Attack: +60 to hit, range yes/yep ft., all target. Hit: 1500 (100d100 + 10000000) radiant damage.

Bonus Actions

Revive. the curryzilla can revive itself as a bonus action if it somehow takes damage 

Reactions

Nope. The curryzilla heals  full health

Legendary Actions

Snap (Costs 0 Actions). The curryzilla snaps his fingers and erases half of all life in the universe

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Roondar_schweppen

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