Armor Class
17
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
60 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +4, CON +3, WIS +2, CHA +3
Skills
Perception +4, Stealth +4
Damage Immunities
Psychic
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Deep Speech, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Aberrant blood
the blood counts as both a aberration and a dragon
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) psychic damage.
Mind Blast Breath (Recharge 5–6). The dragon Releases destructive thoughts in a 15-foot cone. Each creature in that line must make a DC 11 Wisdom saving throw, taking 22 (5d8) Psychic damage on a failed save, or half as much damage on a successful one.Creatures that fail the save by 5 or more are stunned until the end of their next turn.
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