Medium Dragon, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 60 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +4, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +4
Damage Immunities Psychic
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Deep Speech, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Aberrant blood

the blood counts as both a aberration and a dragon

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) psychic damage.

Mind Blast Breath (Recharge 5–6). The dragon Releases destructive thoughts in a 15-­foot cone. Each creature in that line must make a DC 11 Wisdom saving throw, taking 22 (5d8) Psychic damage on a failed save, or half as much damage on a successful one.Creatures that fail the save by 5 or more are stunned until the end of their next turn.

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