Medium swarm of Medium humanoids, Chaotic Good
Armor Class 5 Leather
Hit Points 15 (15d12 + 5)
Speed
STR
5 (-3)
DEX
5 (-3)
CON
3 (-4)
INT
4 (-3)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR -1
Damage Resistances All
Senses Passive Perception 1
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Void armor- Beckeners take half damage from non-Void spells 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Sword (D6+2 void damage, unless wearing Ring of the Eternal Void, then its just D6 damage)

Action Ranged Attack. Void Bow: D6+3 Void damage, unless wearing Ring of the Eternal Void.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: rogue

DarkAssassinoftheDeep

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