Large Celestial (Angel), Neutral
Armor Class 25 plate
Hit Points 600 (600d20 + 300)
Speed 120 ft., Walk 60 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
16 (+3)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws STR +19, DEX +16, CON +19, INT +12, WIS +12, CHA +15
Skills Intimidation +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All
Condition Immunities Charmed, Frightened, Paralyzed, Petrified
Senses Blindsight, Truesight, Passive Perception 25
Languages All All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Can attack four times or one cruel sun

Divine Axe Rhitta. Melee Weapon Attack: +16 2d8 Slashing 1d8 fire 1d8 radiant 

Cruel Sun. Range attack 120ft on impact does 4d12 fire, explodes in a 40ft radius. Must succeed on a DEX 20 saving throw or take full damage.

Bonus Actions

Can harness the suns energy and gain 20 hp back

Reactions

Opportunity  Attack. 

Block. As a reaction he can use his axe to block one attack by raising his AC by 3

Legendary Actions

Pride Flare (2/Day). If he hits more than three creatures with a single cruel sun, he can spend one legendary action to cause a second explosion dealing 4d6 radiant damage. Push back 20 feet  on a failed STR 17 

Mythic Actions

The One Form. When the Sun is at High noon, for 1 minute or (6 rounds) Ashmit become Huge size class, Is immune to all conditions and statuses, immune to all non magical damage and all fire, ice, necrotic, acid, poison, lighting, and radiant. Has advantage on all attacks, saves, and checks. Any of his own damage that sent back he is vulnerable too.

While in this form, any creature that starts their turn within 10ft of him take 2d6 fire damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

As long as the sun is up you are in his lair.

Lair Action

  • As long as he is in his lair, he can exchange one Rhitta attack for a Cruel sun when in The One form

Monster Tags: Angel

Hoshiru_21

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