Large Undead, Neutral Evil
Armor Class 4 Natural Armor
Hit Points 40 (3d20)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
5 (-3)
WIS
7 (-2)
CHA
4 (-3)
Senses Darkvision, Passive Perception 8
Languages Common, Sylvan, Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Knight. The Aurorians have died out and become zombie knights with Aurorian Steel armor and weapons. +1d4 to all attack and defense rolls.

Actions

Aurorian Slash. He slashes with an Aurorian Steel sword. 1d10 damage.

Aurorian Jab. Melee Weapon Attack: +10 to hit, reach 2 ft., 1 target. Hit: 10 (1d4 + 6) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AnakinSkywalker82276

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