Undead Knight. The Aurorians have died out and become zombie knights with Aurorian Steel armor and weapons. +1d4 to all attack and defense rolls.
Aurorian Slash. He slashes with an Aurorian Steel sword. 1d10 damage.
Aurorian Jab. Melee Weapon Attack: +10 to hit, reach 2 ft., 1 target. Hit: 10 (1d4 + 6) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments