Keen Senses. The hawk has advantage on Wisdom (Perception) checks that rely on sight or sound. This passes through to the user of the Hawk.
Astral-Neuro Synaptic Connection: You are able to see through the hawks eyes, and access full sensory input including audio. There is no range to this connection. You can access various functions through the site with a bonus action as described under the bonus action section.
Claw and Beak: The Hawk can only use its beak attack if it has analyzed the target for weak spots. Once it has analyzed a target, it can use both attacks on its turn against that target.
Target Analysis: The Hawk is able to use its action to analyze the target to get detailed breakdown of it's anatomy. Whoever is controlling the hawk makes a medicine check against a DC determined by the DM. 3 or more below DC, no info. 2 or 1 below DC and they can get the HP of the enemy. Match the DC, and they get the HP and AC of enemy. Beat the AC and they get their resistance info and vulnerabilities info. Beating the DC by 5 or more or rolling a NAT 20 gives the character a +1 to their attack rolls against the creature for the duration of combat. This ability does not stack.
Razor Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (2d4 + 2) slashing damage. Hitting with the Razor Claws gives an additional +1 to hit for the beak attack, if the Hawk has analyzed the target.
Targeted Beak Strike(Only useable after target has been analyzed). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 2) piercing damage.
Thermal Vision: Can identify targets through walls, and provide information on size and shape of target as well details like movement speed. You can apply a number of thermal markers equal to your INT MOD that track targets you locate with the thermal vision.
Zoom with Sound Sensor: Can Zoom in up to half a mile and transmit the audio of whatever targets it is aimed at. Must be able to visibly see and be zoomed in on the mouths of the individuals, and you can only discern the voices of few individuals at once. No more than 3 actively talking at a time is usually possible.
Description
Built by Home The Clown and designed for recon. Able to provide detailed analysis of targets with Magi-Tech sensors. It has an Organometallic eye attached to the bottom that it can aim with it's claw. The eye is linked to the mind of the user, and they are able to receive various bits of information through its sensors.
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