Ice Walk. The amalgamate can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain comprised of ice or snow doesn't cost extra movement.
Shatter. When the amalgamate is reduced to 0 hit points, it shatters in an explosion of jagged ice. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage and 18 (4d8) cold damage on a failed save, or half as much on a successful one.
Snow Sight. The amalgamate is able to see clearly through an area obscured by snow or ice.
Standing Leap. The amalgamate's long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.
Sturdy. The amalgamate can fall safely from heights up to 60 feet, taking no damage or suffering any ill side effects.
Multiattack. The amalgamate makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) cold damage.
Ice Glaze (Recharge 5-6). The amalgamate touches the ground, projecting a 30-foot long and 5-foot wide line of ice spikes from the ground. Each creature in that line must make a DC 14 Dexterity saving throw, taking 13 (3d8) piercing damage plus 13 (3d8) cold damage on a failed save, or half as much damage on a successful one. The area the glaze travels along becomes difficult terrain until the ice is melted.
Description
"Well how was I supposed to know knocking a walking ball of ice off a cliff wouldn't even hurt it?!" - Elin Gentleheart, Adventurer
Walking Tomb. A Crystal Amalgamate is formed from the bones of several creatures, frozen together in a block of ice crystal that cannot melt until the monster is destroyed. A Crystal Amalgamate can be the result of a necromancer experimenting in the frozen regions or the result of a group of lost souls that perished in the cold.
Frozen Heart. Any souls trapped within a Crystal Amalgamate can only be returned to life once the monster is slain.
Ambushers. A Crystal Amalgamate prefers to lie in wait in areas of ice and snow, their sight allowing them to see through the snow and ice as if it weren't there, before dropping down to attack their prey.
Undead Nature. A Crystal Amalgamate doesn’t require air, food, drink, or sleep.
Previous Versions
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