Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Subterrean Urge. Due to its nature in life, the badger has an irresistible urge to burrow. Whenever it could us its burrowing speed instead of its walking speed, it must make a DC 10 Wisdom saving throw, burrowing on a failed save. It may still choose to burrow on a successful save, depending on the situation. Whenever the badger starts its turn underground as a result of having used its burrowing speed, it must make a DC 10 Constitution saving throw. On a failed save, it is reduced to zero hit points, activating its Blisterbomb trait.
Blood Embers. When the badger takes damage of any kind except psychic or fire, each creature within 5 feet of it takes 5 (2d4) fire damage.
Blisterbomb. When the badger is reduced to zero hit points, it must make a DC 10 Constitution saving throw. On a successful save, the badger explodes, creating a 10-foot radius sphere cloud of thick smoke that obscures the area. On a failed save, the badger explodes, instead creating 10-foot radius sphere fireball. Each creature in that area must succeed a DC 11 Dexterity saving throw, taking 9 (4d4) fire damage and 5 (2d4) bludgeoning damage on a failed save, or half as much on a successful one.
If the badger fails this save while using its burrowing speed less than 10 feet from the surface, each creature in a 20-foot cube centred on that point must succeed a DC 11 Dexterity saving throw, taking 13 (4d6) bludgeoning damage on a failed save, or half that much on a successful one.
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Cinder Breath (Recharge 4–6). The badger exhales ash and cinders in a 15-foot cone. Each creature in that area must succeed a DC 11 Dexterity saving throw, taking 9 (4d4) fire damage on a failed save, or half as much on a successful one. When the badger successfully recharges this ability, it must make a DC 10 Constitution saving throw. On a failed save, it is reduced to zero hit points and automatically fails the saving throw from its Blisterbomb trait.
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