Large Humanoid, Chaotic Evil
Armor Class 17 Reused Armor, (14 Natural)
Hit Points 62 (6d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
7 (-2)
CHA
15 (+2)
Saving Throws STR +7, CON +6, CHA +5
Skills Intimidation +8, Persuasion +4, Survival +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Tremorsense 20ft, Passive Perception 14
Languages Wargenish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Wargen Blood. When a wargen is killed there body will turn back into mould and spread over a 5ft area. After 2d4+1 hours a new wargen will form starting at 50% HP Gaining 1d6 Every Minute.

Wargen Spirit. When there are 10 or more wargen within 20ft, this wargen has Advantage on WIS/INT/CHA Saves.

Biggest War Boss. When within line of sight of a Wargen that target gains +3 to hit and a additional damage dice with wargen weapons.

Actions

Giant Scrap Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 18 (2d10 + 4) [Slashing] damage. 

Big Boom Ball. RangedWeapon Attack: +4 to hit, range 25/60 ft,. 15ft area target. Hit: 16 (4d4+4) [Fire] damage.

Reactions

Drive Of War. If the wargen sees a fight within 30ft the following effects take effect: The wargen gains 2d4 HP, The wargen is inspired for 1d6 rounds.

Description

A wargen is a humanoid with an average height of 6.8ft and leather like skin. They are commonly a mouldy green in pigment, some wargen may decide to use war paints of Wight or red dyes. Wargen have no naturally growing hair on their body's and have grey or black eyes, with teeth which are a dull weight. Their teeth when removed rapidly decay despite this the wargen use their teeth as a form of money not finding value in other forms of currency.

War Boss's Are Much Larger Than Normal Wargens.

Habitat: Desert

Nadarra

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