Cantrip Cards. Kyle has color coded flashcards of. every. cantrip. and as such can cast one both as a bonus action and an action spell in the same turn.
Spellcasting. Cantrip Kyle is a 2nd-level spellcaster. His spellcasting ability is +3 (spell save DC 13, +5 to hit with spell attacks). Kyle has all warlock cantrips prepared:
Ring of Cowardice. Kyle spins the ring on his finger and teleports to the location of it's match, leaving behind a faint scent of urine.
Butterknife. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d4 -1) piercing damage.
Collector's Marbles. Ranged Weapon 1d4 -1 bludgeoning damage.
Kyle can cast cantrips. That's about it.
Childish Shriek. if he is hurt, Kyle yells- roll below a 3 on a d20 and he may just convince someone nearby that is more useful to come help him out- if only to shut him up. Range 60 feet, blocked by 2 or more walls/doors/feather pillows.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Kylenus AKA Kyle is the much-anticipated, less-acclaimed ___ [young male relative] of a Very Serious Villain of yours. He lost his spellbook but had his flashcards so he is good. Or rather, embarrassingly mediocre. No one likes him (he has bad hair) but beneath his floppy, perpetually damp locks, he has surprisingly clear skin. He hangs around trying to be important, and is a bit of an incel. Still, beneath his sweaty robes he has a heart of bronze. Because he held on to his 3rd-grade swim team medals.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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