Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather, shield)
Hit Points 91 (12d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +10, Intimidation +5, Performance +4
Damage Resistances Poison
Condition Immunities Frightened
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes two melee attacks and one taunt of death attack.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 8 (2d4 + 4) piercing damage.

Taunt of death. ranged weapon attack: DC 15 wisdom save of be frightened of the bustuarius until the end of its next turn

 

Bonus Actions

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

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