Medium Humanoid (Tiefling), Chaotic Evil
Armor Class 16 Mage Armor
Hit Points 104 (13d8 + 39)
Speed 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +8, WIS +7, CHA +10
Skills Acrobatics +8, Deception +10, Insight +7, Persuasion +10, Religion +6
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision 120 feet, Passive Perception 12
Languages Common, Draconic, Goblin, Infernal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Subtle Spell 3/Day. A spell that has verbal and somatic components does not need to use those to cast a spell.

Twinned Spell 2/Day. A spell that has one target can be doubled to hit two targets.

 Empowered Spell 3/Day. You can reroll up to 5 damage dice when you cast a leveled spell. You must use the new rolls.

Seeking Spell 2/Day. You can reroll the d20 used to make an attack roll for a spell.

Jack of All Trades. Add +2 to all skill checks.

Devil's Sight. Your Darkvision works through magical darkness as well as standard darkness.

Armor of Shadows. Mage Armor is always active.

Spellcasting. Amarantha is a 13-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Amarantha has following Bard/Sorcerer/Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Mind Sliver, Minor Illusion
1st level (4 slots): Dissonant WhispersHealing WordShield
2nd level (3 slots): Mirror ImageMisty Step
3rd level (3 slots): CounterspellFireballHypnotic Pattern
4th level (3 slots): Dimension DoorFreedom of Movement
5th level (2 slots): Planar BindingSynaptic Static
6th level (1 slot): True Seeing
7th level (1 slot): Fire Storm

Actions

Multiattack. When you make the attack action, you can attack twice.

Mirrored Rapier. Melee Attack: +8 to hit, reach 5 ft., one creature. Hit: (1d8+3) piercing damage. Creatures hit with this weapon must make a DC 15 Intelligence saving throw. On a failure, future attacks made with this weapon against the effected target have advantage for 1 minute.

Mask of Many Faces. Cast Disguise Self at will.

Bonus Actions

Hellish Inspiration 5/Short Rest. As a bonus action, you can give yourself or an ally an extra d10 to use for attacks rolls and saving throws.

Reactions

Cutting Words 3/Short Rest. Roll a d10, and subtract it from an enemy's attack roll, saving throw, ability check, or damage roll.

Legendary Actions

Amarantha has 3 Legendary Actions per Round.

Sultry Demeanor (Costs 2 Actions). Any sexual creature must make a DC 18 Wisdom saving throw, or become infatuated. This condition is the same effect as frightened except that you can't willingly move further away from Amarantha. Virgins have advantage. Nymphomaniacs have disadvantage.

Cast Leveled Spell (Costs 2 Actions). Cast a leveled spell.

Cast Cantrip. Casts a Cantrip.

Weapon Attack. Attack with your weapon.

Description

Amarantha the Avaricious is the head of the Courtesans, an international organization that represents women in all forms of entertainment, adult or otherwise. A previously abused prostitute, she rose up and formed the Courtesans to represent the disenfranchised of this world. What people don't know about her is her wish to expand her reach to the stars. Her noble goal is to spread the protection the Courtesans bring to her world to every other world in the cosmos. Mesper uses her influence to gather information for blackmail on powerful politicians the world over. 

4midble

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