Medium Humanoid, Chaotic Evil
Armor Class 17 (studded leather, shield)
Hit Points 17 (3d8 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Skills Perception +3, Stealth +6
Damage Vulnerabilities Radiant
Senses Darkvision 90 ft., Passive Perception 13
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Shadow Stealth. While in dim light or darkness, a Shadow Goblin can take the Hide action as a bonus action, further Shadow Goblins have advantage on all stealth checks in areas of dim light or darkness.
Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Shadow Goblins are large goblinoids with dark grey skin and were once Hobgoblins, but have been magically transformed by an ancient artefact of shadow magic, which has infused them with its power. Shadow Goblins measure virtue by martial prowess, preferring cunning and deception as their method of battle.

Monster Tags: Goblinoid

Habitat: Forest

Stormknight

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