Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Shadow Goblins are large goblinoids with dark grey skin and were once Hobgoblins, but have been magically transformed by an ancient artefact of shadow magic, which has infused them with its power. Shadow Goblins measure virtue by martial prowess, preferring cunning and deception as their method of battle.
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