Obsidian Skin. The Goblinbeast has advantage on stealth checks when in any kind of darkness, either because of lack of light or due to the nature of nighttime.
Brutal Strike. The Goblinbeast can land a critical hit on either a 19 or a 20 on any melee attack roll.
Multiattack. The Goblinbeast makes 2 eviscerate attacks on its turn.
Horrific stare. The Goblinbeast stares through a creature it can see, forcing a wisdom saving throw with a DC of 15, causing the Frightened condition if the targeted creature fails, as well as dealing 5 psychic damage regardless of the saving throw result.
Eviscerate. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 2D10 Slashing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 1D12 Slashing damage. The Goblinbeast can choose to grapple a creature as a part of this attack, and has advantage on the check made to grapple the target.
Description
The Creeping Goblinbeast is a scarily large creature, reaching upwards of 13 feet as far as anyone has seen, and hardly resembles the common goblinoid in most fashions. It is mentally animalistic and uncivilized, and curiously has no reproductive organs. They aren't particularly hardy either, but their obsidian skin and brutal claws make them horrifyingly deadly predators, and they have been observed to be exceptional hunters, tracking caravans across nations sometimes.
These beasts were created by a mad mage who found himself ruling over a goblin tribe trying to make sort of "super soldiers" out of the typical goblin. However, ever since the first beast escaped, they have multiplied in some unknown and seemingly impossible way.
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