Armor Class
13
(leather armor)
Hit Points
16
(3d8 + 3)
Speed
30 ft., Swim 20 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
DEX +4, WIS +3
Skills
Nature +4, Perception +5, Survival +5
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hard life. The barge crew has advantage on (Athletics) checks.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2 ) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bonus Actions
Disarm. If the barge crew hit a creature wielding a weapon with a melee weapon attack it may force that creature to make a DC 10 strength saving throw. On a fail that creature drops it's weapon into an adjacent space of the barge hand's choice.
Reactions
Parry. The deck hand may add 3 to it's AC against one attack it can see.
Description
Barge crew are inland seamen responsible for much of the bulk trade.
Comments