Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., Swim 20 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +4, WIS +3
Skills Nature +4, Perception +5, Survival +5
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hard life. The barge crew has advantage on  (Athletics) checks.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2 ) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Bonus Actions

Disarm.  If the barge crew hit a creature wielding a weapon with a melee weapon attack it may force that creature to make a DC 10 strength saving throw.  On a fail that creature drops it's weapon into an adjacent space of the barge hand's choice. 

Reactions

Parry.  The deck hand may add 3 to it's AC against one attack it can see.

Description

Barge crew are inland seamen responsible for much of the bulk trade.

Monster Tags: NPC

Habitat: CoastalUrban

Chipchar

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