Tiny Fey, Chaotic Neutral
Armor Class 15 Natural
Hit Points 20 (8d4)
Speed 50 ft.
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
11 (+0)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +11, CHA +6
Damage Vulnerabilities Fire
Damage Resistances Acid, Lightning, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Thunder
Senses Passive Perception 11
Languages Primordial, Sylvan Sylvan, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

EphemeralThe wisp can't wear or carry anything. 

Incorporeal Movement. The wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. 

Variable Illumination. The wisp sheds bright light in a 5 to 20 foot radius and dim light for an additional number of feet equal to the chosen radius. The wisp can alter the radius as a bonus action. 

Spiritual Journey. The wisp can cast Charm Person freely as an action. The target must make a DC 13 Wisdom saving throw of be charmed by the wisp. 

 

 

 

Actions

Boom. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8+1) thunder damage.

Gust. Ranged Spell Attack: +3 to hit, range 30 ft., one creature. Hit: 8 (2d6+1) cold damage. 

Forceful Flight. When the wisp uses its action to Dash, it can use a bonus action to make a melee spell attack against a target as it passes through it.

If the wisp moves 10 feet in a straight line immediately before taking this bonus action, the target takes 12 (2d10+1) force damage and suffers one of the following effects.

  • The target must make a DC 13 Strength saving throw of be knocked prone.
  • The target is pushed 10 feet away from the wisp.

If Forceful Flight reduces a creature to 0 hit points, their spirit is sent to the Feywild until their physical body is revived or dies permanently. 

 

Description

Will o' Wisps may be the souls of evil entities that departed the realm of the living in agony and sorrow; Wisps o' the Wind are the souls of chaotic beings who perished while lost and alone in natures most untamed and untouched wilderness. Granted life beyond death through the magic of the Feywild, these entities are bound to the forests in which they were risen. They often seek one another out at the crowning of night in an attempt to quell the loneliness that haunts them, yet the feelings they posses can never be diminished due to the nature of their past. 

 

Habitat: Forest

Star_Atlas

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