Medium Humanoid, Chaotic Good
Armor Class 21 Plate
Hit Points 190 (19d10 + 60)
Speed 30 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
26 (+8)
Saving Throws STR +15, CON +11, WIS +7, CHA +14
Damage Resistances Cold, Fire, Damage from Spells
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Charmed, Deafened, Petrified, Poisoned
Senses Darkvision 120 ft., Tremorsense 300 ft., Truesight 10 ft., Passive Perception 12
Languages All
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Stand behind me!!. คนที่อยู่หลังโล่ของอลันจะได้รับ AC+2 และได้รับ Advantage ในการทอย Saving throw.

Amphibious. Alan can breathe air and water.

Vigilant. Alan can't be surprised.

Aura of Protection. whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw get +6

Regeneration. Alan regains 10 hit points at the start of his turn.

Charismaaaaa. Alan can use charisma saving throw instead of other saving throw

Actions

Multiattack. Alan makes two Shield attacks.

Shield Attack. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 1 Force damage. 

Reactions

Interception. When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 2d10 + 9

Legendary Actions

Alan can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Alan regains spent legendary actions at the start of its turn.

Intercep (Costs 1 Reaction). Alan can use interception if someone get attack on sight and he can interception.

Habitat: Urban

KatSoBlu