Armor Class
14
(natural armor)
Hit Points
90
(10d10 + 40)
Speed
30 ft.
STR
21
(+5)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Nature. A zombie doesn't require food, water, sleep or air to survive.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw, DC 5+ the damage dealt, unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Comments