Large Undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 90 (10d10 + 40)
Speed 30 ft.
STR
21 (+5)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Nature. A zombie doesn't require food, water, sleep or air to survive.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw, DC 5+ the damage dealt, unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

Monster Tags: Hagundead

KepeskBringer

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