Medium Humanoid, Chaotic Neutral
Armor Class 15
Hit Points 21 (1d20)
Speed 25 ft., Climb 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Corrupted spellcaster

Spellcasting. The Corrupt Humanoid is a 3rd-level spellcaster. Its spellcasting ability is charisma (spell save DC 8, +3 to hit with spell attacks). The Corrupted humanoid has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Frostbite. 
1st level (4 slots): comprehend languages, witch bolt. 

Actions

Corrupt once every 2 days, the Corrupted Humanoid can touch someone and make them a Corrupted Humanoid as well.

Ooze Arm-Blade Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 1) slashing damage. 

Ooze Bolts RangedWeapon Attack: +3 to hit, range 5/15 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.

Bonus Actions

None

Reactions

Ooze Shield As a reaction, the Corrupt Humanoid can transform its arm into a shield giving it +3 armor class.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

The Corrupt Humanoid usually will live in enchanted caves or the underdark.

Lair Actions

On initiative count 16 (losing initiative ties), the Corrupt Humanoid takes a lair action to cause one of the following effects; the Corrupt Humanoid can’t use the same effect two rounds in a row:

  • The Corrupt Humanoid can heal every 1 in-game hour
  • The Corrupt Humanoid can cast the spell, Meld With Stone

Regional Effects

None

 

Rexyboi1138

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