Medium Monstrosity, Chaotic Neutral
Armor Class 17 (Half plate)
Hit Points 130 (20d10 + 30)
Speed 30 ft., Climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws CON +6, WIS +9
Skills Arcana +6, Deception +2, Intimidation +7, Religion +8
Damage Vulnerabilities Cold
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages Common, Deep Speech, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Arachnid Ancestry. The Arachne has advantage on saving throws against being Charmed, and magic can't put the Arachne to sleep.

Spider Climb. The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Arachne ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Innate Spellcasting. The Arachne's Innate Spellcasting ability is Wisdom (Spell save DC, 17 +9 to hit with spell attacks) . It can innately cast the following spells. requiring no material components. 

at will: Spare the dying. 

1/day each: Investiture of flame, Investiture of ice, investiture of stone, investiture of stone. (All with a range of touch) 

Spellcasting.  The Arachne is a 13th level spellcaster. its spellcasting ability is wisdom (Spell save DC 17, +9 to hit with spell attacks). it regains all spell slots when it finishes a long rest. it has the following Claric Spells prepared. 

Cantrips (At will): Chill touch, Dancing lights, Friends, Guidance, Infestation.

1st level (4 slots): Cure wounds, Detect magic, Inflict wounds, Shield of faith

2nd level (3 slots): Hold person, Silence, Zone of truth

3rd level (3 slots): Bestow Curse, Magic circle, mass healing word

4th level (3 slots): Banishment, Death ward, Stone shape

5th level (2 slots): Summon Celestial, Insect Plague

6th level (1 slot): Harm

7th level (1 slot): Divine word

 

 

 
Actions

 

Bite. Melee Weapon Attack:+7  to hit, reach 5 ft., one creature. Hit: 10 (1d20) piercing damage plus 20 (4d10) poison damage. On hit target must make a DC 15 Constitution saving throw or be cursed with the Arachne curse.

Web. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Bonus Actions

Dexterous legs: The Arachne can take the Dash and disengage actions as a bonus action.

 

Description

Arachne are a race of creatures with a humanoid upper body but the body of a spider from the waist down. they often dwell in clans often being underground or even in the underdark if need be. 

A Cursed Venom. When an Arachne curses someone (See potential ways of being cursed above) the Curse victim will start feeling different and changing. they may no longer struggle when climbing through webbing. they may have an odd liking for weaving or maybe they often hiss at anyone or anything hostile. later symptoms could be an odd love for the dark. growing or shrinking in size. gaining a fanged maw. after a full sleep with this curse the victim will wake up to their body changed into an Arachne form, or in the worse of cases they wake up during the transformation.

All Hail the Matriarch. Arachne serve under a Matriarch system. the strongest one of each clan is known as the Matriarch. these are the leaders of each clan and those under them will obey without Question. if one such Arachne is Brave and strong enough they may Challenge the Matriarch for the throne. 

 
 
puppeterr213

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